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- // POVLAB version 4.00 SP4 - Scene for raytracing.
- // (C) 1994-1998, Denis Olivier.
- // All rights reserved.
- // Generated for POV-Ray (C) POV-Team, USA.
- // Date=Tuesday 04-24-2001.
- // Time=15:48:11.
- // user_name=USER
-
- // Render # 2
-
- #include "..\POVLAB\RENDER\LIGHT.INC"
-
- global_settings {
- adc_bailout 0.003922
- // ambient_light <1,1,1>
- assumed_gamma 2.2
- irid_wavelength rgb <0.25,0.18,0.14>
- max_intersections 64
- max_trace_level 3
- number_of_waves 10
- }
-
- // ---- Camera and environment.
-
- #declare location_vector = <0,4.782,-6.724>
- #declare look_at_vector = <0,0.9679,0>
-
- // ---- if Lens Flare used.
-
- #declare cam_loc = location_vector
- #declare lookat = look_at_vector
- #declare sky_vect = <0,1,0>
-
- camera {
- location location_vector
- direction <0,0,1.497>
- sky <0,1,0>
- right <1.333333,0,0>
- look_at look_at_vector
- }
-
- background { color rgb <0.1961,0.1961,0.2353> }
-
- light_source { // #01
- <-1.961,3.5,-2.347>
- color rgb <0,0,1>
- atmosphere off
- shadowless
- }
-
- light_source { // #02
- <2.931,3.5,-0.1424>
- color rgb <0,1,0>
- atmosphere off
- shadowless
- }
-
- light_source { // #03
- <-1.329,3.474,2.658>
- color rgb <1,0,0>
- atmosphere off
- shadowless
- }
-
- #declare Default = texture {
- pigment { color rgb <1,1,1> }
- finish { phong 1.0 }
- }
-
- // Object 00001: Sol
-
- plane {
- <0,1,0>,0
- texture {
- White_RPlastic
- }
- }
-
- // Object 00002: SphΦre
-
- sphere {
- <0,0,0>,1
- texture {
- White_RPlastic
- }
- translate <0,0.9962,0>
- }
-
-